Friday, March 4, 2016

Rhetorical Analysis of Snapchat


Andrew Thomas

ENC4416

March 1, 2016

Rhetorical Analysis of Snapchat

Introduction

            In the time since its initial release in September 2011, Snapchat has quickly become one of the most popular social media applications on the market. As of 2016, in a given day, there are over 100 million active users with over 60% of them creating content, and giving videos over 7 billion views (“3V Advertising”). With so many social platforms available to users, what are the aspects of Snapchat that have made it so successful? I believe that the privacy (or illusion thereof) that Snapchat provides is what attracts users, while the architecture of participation that it establishes is what retains those users. Also, the inclusion of playbor makes Snapchat successful monetarily to the point that it received offers of $1 billion and $3 billion from Facebook (Rusli par. 7). In the book Net Smart by Howard Rheingold, a writer and teacher who focuses on the impacts of modern communication mediums, he describes that an architecture of participation is where, “millions of individual acts of participation add up to a participatory culture …” in which, “individual behaviors … add up to collective value …” within a community (Rheingold p.112). The established participatory culture, “[shifts] the focus from individualized work to collaborative efforts, from individual learning to collective knowledge, [and] from passive reception to active creation. (Thompson p. 711)” This participation directly contributes to Snapchat’s monetary success through playbor. Astra Taylor describes this cross between ‘play’ and ‘labor’ in her book The People's Platform: Taking Back Power and Culture in the Digital Age where she states that, “the more we comment and share, the more we rate and like, the more economic value is accumulated by those who control the platforms on which our interactions take place” (Taylor par. 17). Throughout this analysis, we will explore how an architecture of participation, establishment of privacy (or illusion thereof), and utilization of playbor apply to the digital environment that is Snapchat.

Architecture of Participation

            Snapchat is built around an architecture of participation with nearly every aspect of the application encouraging the user to participate. Unlike traditional social media platforms where users can half-heartedly participate by clicking a like button, snapchat contains no comment sections or like buttons for shared pictures and videos. This encourages users to actually participate by creating their own pictures and videos in response to others. Also because Snapchat lacks a “like” feature which is traditionally viewed as a form of currency in other social media platforms, the currency exchanged within Snapchat is simply the users’ participation in itself. The application keeps track of the number of people who view someone’s story (posts that are public amongst their friends for twenty four hours) but this data is only viewable by the user to whom that story belongs. Therefore, this view count cannot be considered as a currency within Snapchat.

An architecture of participation is also established by many aspects of Snapchat’s user interface and overall visual design. Starting from outside of the application with the icon, the bright yellow color stands out significantly. Amongst the application icons on my phone which are primarily blue, red, or green, Snapchat is the only one that is yellow. The high energy and happiness evoked by this color choice as well as its eye-catching nature encourage participation by the user before they have even entered the application. According to the paper “The Colors of Emotion” published in the journal American Ethnologist in 1974, the emotion evoked by a color is not simply due to its hue, but rather its brightness and saturation (D'Andrade and Egan p.62). If Snapchat’s logo was a dark, unsaturated yellow, it would not evoke the same emotions within the user. Once inside, the camera feature is opened immediately. This differs from most other social media platforms where users are immediately faced with content and have to navigate to another area in order to create posts, thus allowing consumption by users before contribution. Due to the immediacy of access to the camera in Snapchat, it is essentially doing the opposite by encouraging contribution from the user before consumption. Consumable material only exists when contributions are made to the community. Therefore this feature strengthens the architecture of participation that is present within Snapchat. The very straightforward layout of the camera allows for ease of use that attracts participation from even the least tech savvy users. The minimalistic design of the overall application where all major functions are a single swipe away also encourages participation by advanced and novice tech users alike. More complex applications can be daunting to new users and discourage their participation.

Additional features in Snapchat that contribute to its architecture of participation are the symbolic use of emojis, the trophy system, and the points system. Snapchat employs the use of emojis next to friends’ names to signify certain things about a user’s relationship with that person, or solely about that person’s use of Snapchat. For example, a gold star signifies that someone has replayed that user’s snaps in the past twenty four hours, a yellow heart signifies you and that friend both send a majority of your snaps to one another, a smirking face signifies that friend sends a majority of their snaps to you but you do not send many of your snaps to them, a grimacing face signifies you and that friend both send a majority of your snaps to the same person, and a fire emoji signifies that you and that friend have both been snapping each other every day (“Friend Emojis”). Snapchat has created a new literacy by giving new meaning to these emojis. In order for a person to get the most out of the application, they need to be literate in the symbolism of these emojis. An illiterate user would just take these emojis at face value, and would not understand their true meaning. I believe this system of emojis serves to motivate user participation as they try to make certain emojis appear by certain friends’ names. For instance, a user may make an extra effort to snap someone to continue a snapstreak (fire emoji) or to make sure their relationship with their best friend is reflected within snapchat (yellow heart emoji). Snapchat also includes a trophy system where users unlock emojis in a trophy case for completing specific actions within the application. The identities of the trophies remain hidden until they are unlocked by the user. This provides the application with a game-like quality whereby the trophy system acts as a user incentive for participation as they attempt to win all of the trophies, and thus uncover their identities. Snapchat also includes a points system which acts in the same way. Every user has a score which is viewable by other users and is calculated using a proprietary equation that takes into account snaps sent and received, stories shared, and other non-disclosed factors (“What’s my “Score”?”). The points system incentivizes user participation even more than the trophy system as a user’s score is viewable by everyone. This can spark the competitive nature of some users as they attempt to outscore their friends by increasing their levels of participation within the application.

A final aspect of snapchat that contributes to the architecture of participation is snapchats received from Team Snapchat. On holidays and other special occasions, every user receives an animated snap from Team Snapchat. If a user has notifications turned on for Snapchat as most users do, the reception of this snap can cause illumination of the user’s screen as well as the vibration of their device and/or the playing of a ringtone. This can bring the user into the application at times when they were not even using it, and encourages the user to participate by sharing what they are doing on that holiday or special occasion.

Illusion of Privacy

            With so many mediums available to stay in contact with others and share pictures and videos, what is it about Snapchat that separates it from applications like Facebook, Twitter, and Instagram? In other words, what is the niche Snapchat fills that these other mediums do not? I believe Ryan Ganzenmuller, former editor-in-chief of the Buffalo Law Review at the University at Buffalo best answers this question in his paper Snap and Destroy: Preservation Issues for Ephemeral Communications where he states, “In an Internet age where “delete” no longer means “gone forever,” the desire for short-lived communications has risen. (Ganzenmuller p.1239)” As privacy policies around social networks life Facebook become more concerning to users, they are seeking out less permanent mediums of communication. Snapchat has taken advantage of these concerns by creating a medium in which user communications are volatile. Users sending personal snaps can set a viewing time limit between one and ten seconds, and snap stories are viewable by a user’s friends for up to 24 hours before disappearing. However, this begs the question: are these snaps truly disappearing?

In the current privacy policy on their website, Snapchat states that messages are deleted from their servers and the recipient’s device once they have been viewed, but they cannot guarantee a timeframe in which they will be deleted (“Privacy Policy”). They also state that they keep certain information in backup even after they have deleted messages from their servers, and messages in temporary storage on a user’s device may be accessed even after they are deleted as is true with any digital information (“Privacy Policy”). However, from its launch in September 2011 up until June 2013, the application description explicitly stated that snaps “disappear forever” after the time limit set by the user expired (United States p. 2-3). Also, in the FAQ section of their website from October 2012 to October 2013, the question, “Is there any way to view an image after the time has expired?” had the response, “No, snaps disappear after the timer runs out (United States p. 3).” These claims prompted charges in 2014 from the United States Federal Trade Commission regarding Snapchat’s promises of the disappearing of messages in the application. The charges made against Snapchat were settled and finalized later that same year. The terms of this settlement included the prohibition of Snapchat misrepresenting their maintenance of users’ information privacy and security as well as the implementation of a privacy program in which an independent privacy professional will conduct monitoring for a period of twenty years (“Snapchat Settles FTC Charges” par. 11).

            Although Snapchat may have implemented some changes following this settlement, the concern of whether or not these snaps actually disappear is still prevalent. One major issue that still remains is the presence of third-party applications that circumvent the ephemeral nature of Snapchat. Snapchat’s API (application programming interface) was uncovered and leaked by Gibson Security in 2013 allowing programmers to interact with Snapchat’s servers outside of the official application (“Snapchat Security Disclosure”). This allowed for the development of the previously mentioned third-party applications in which a user can view and save snaps without the sender knowing. This raises concerns because it defeats the ephemeral nature of Snapchat which separated it from other social communication mediums, and it requires users to trust not only the security of Snapchat’s servers, but also the security of the third-party application’s servers. An example of one such third-party application was SnapSaved.com. This application would automatically save a user’s received snaps to their servers, allowing the user to access all of their snaps at any time. In October 2014, hackers got into the servers of SnapSaved and got away with roughly 40,000 snaps (Isaac par. 9). This application has since been taken offline, but several others still exist that take advantage of Snapchat’s exposed API.

            Another aspect of Snapchat that aids in generating an illusion of privacy is their chosen method of encryption. Snapchat uses a hard coded encryption key, meaning that the encryption key is written in the application’s code and thus cannot be changed without changing the coding of the application. Since the encryption key is hard coded, it acts as a universal key unlocking any and every photo, video, or message sent through Snapchat. To make matters worse, the encryption key (M02cnQ51Ji97vwT4) can easily be located within the program files, and it is stored in plaintext (unencrypted text) on Android devices (Defossez p. 5). According to MITRE, the operator of the National Cybersecurity Federally Funded Research Development Center under the sponsorship of the U.S. Commerce Department’s National Institute of Standards and Technology, the consequence of using a hard coded encryption key is that malicious users can gain access with almost absolute certainty (“CWE-321”). A competing ephemeral communication application called Wickr uses multiple layers of encryption, generating random and unique encryption keys for every message that is sent between users. This is a model that Snapchat could utilize in order to transform their application’s privacy from an illusion to a reality.

Playbor

            For its first few years of existence after its initial launch in September 2011, Snapchat was entirely ad-free and included no revenue-generating features. It was not until October 2014 that Snapchat began to attempt to capitalize on its large and ever-growing user base (“Advertising on Snapchat”). Today, Snapchat includes several features that utilize the concept of playbor. The act of the users “playing” with the features is essentially “labor” for Snapchat as the users’ actions generate revenue.

One of these features called Discover is a collection of channels each curated by a different publisher. These publishers include CNN, ESPN, BuzzFeed, Vice, Comedy Central, and National Geographic to name a few. Each of these channels posts new content every 24 hours. Rather than playing ads before content, which Snapchat CEO Evan Spiegel believes is, “really annoying because it gets in the way of the content you want to watch,” Snapchat integrates ads within these channels’ stories (Tipton par. 4). According to an article on Re/code, a tech news, review, and analysis site, ads within these Discover channels cost around $100 per thousand views, which equates to around ten cents per view (Wagner “Snapchat’s Discover…” par. 2). With a given channel receiving potentially millions of views a day, this is a tremendous source of revenue.

Another feature similar to Discover is Live Stories which is a series of channels of curated content submitted by users from specific locations and events. Live Stories can cover events such as political debates and rallies, sporting events, and holiday celebrations as well as locations such as a specific city or college campus. According to another article from Re/code, ads within Live Stories cost around two cents per view, and Snapchat’s director of partnerships Ben Schwerin states that Live Stories have an average audience of 20 million people every day (Wagner “Snapchat is Making…” par. 4-5).

Snapchat also includes sponsored content in select filters and lenses. While filters simply overlay a picture or video, lenses use facial-recognition technology to add various animated elements to selfies. Select filters and lenses may be sponsored by movies, television shows, products, or sporting events. According to an article from Business Insider, sponsored lenses can cost $450,000 on normal days or $750,000 on holidays (Kosoff par. 3). These high prices exist because of the overwhelming popularity of this feature amongst users. Without the existence of user desire to “play” with filters and lenses, there would be nothing for Snapchat to translate into “labor” and generate revenue from these features.

Conclusion

            Snapchat has quickly become one of the most popular social applications on the market, and it shows no signs of slowing down. Although it has faced legal challenges regarding promises of disappearing messages, its ephemeral nature still makes it a better option for privacy than Facebook or Instagram. Snapchat attracts users with this illusion of privacy, and retains those users with the establishment of a strong architecture of participation. It has also made tremendous strides monetarily through the use of playbor. It is these three aspects in unison that have contributed to Snapchat’s overwhelming success.

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