Thursday, April 28, 2016
Net Smart Ch. 3-4
The
term “playbor” refers to a combination of play and labor. Playbor often
involves turning a laborious task into an entertaining game. Internet-goers who
play these games essentially become sources of free labor for the companies who
create the games. One example of playbor is Google Image Labeler (also known as
the ESP Game) which was online between 2006 and 2011. Two randomly matched
players with no way of communicating with one another would be shown an image
for which they would submit descriptive tags. Players received points when they
both submitted identical tags. While some may view this as exploitation for
free labor, I believe playbor is a win-win scenario as both parties benefit
from the game. In this specific example, Google benefits as the accuracy of
their image search is improved at no cost to them. The players benefit as they
receive a free form of entertainment. Instead of receiving monetary
compensation for their work, players are compensated by being entertained. Google
is in no way forcing these players to contribute free labor. Rather, the
players are doing it because they find it entertaining. If someone were to not
find the game entertaining, they could simply stop playing. Only in a situation
where one party received nothing in return for their participation would I
consider playbor to be exploitative. Otherwise, since both parties receive some
form of compensation, playbor is not an exploitative practice.
Collective
action involves a group of people coming together to work toward the
achievement of a common goal. Many institutions exist, both physically and
digitally, that practice collective action. Institutions of collective actions
are very relevant to digital writing, as digital writing has allowed for
significant magnitudes of collective action that may not have been possible
otherwise. One great example of this from chapter 4 of Net Smart is the search
for a man named Jim Gray who disappeared at sea. Satellite photographs of the
area in which he went missing were provided by Google and NASA. These
photographs were then divided into five hundred thousand pieces by Amazon which
were examined by twelve thousand online volunteers. Although he was not found,
this seemingly impossible task of examining forty thousand square miles of
ocean was made possible thanks to digital writing. An original example of
collective action that I experienced personally came from the institution of
GoFundMe.com. In May of 2015, a friend of mine from high school was killed in a
hit and run. Shortly after this happened, a GoFundMe page was created to raise
money for her family. In a short time, over four thousand dollars was raised by
seventy five donors. Digital writing environments like GoFundMe.com provide the
capability to foster collective action quickly and efficiently. They make it
easy to share a cause and take action with minimal effort. I am confident that
the amount of money raised in that short time span would not have been possible
without the existence of institutions of collective action in a digital
environment.
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